Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. Getting more spell slots earlier is gonna be better then most of the oaths 7th lvl sure imo. Bard all the way. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Dualing fighting style from swords bard. Unless you can redo your level 9 Bard into a level 8 bard level 1 Paladin, I'm not sure that taking 4 or 8 levels of Paladin is worth it. However, if you level up Bard to level 5, you can get the most from both classes. Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. Str has better melee weapons, Dex does better at range. Looked around the table one game and every spell caster had a spell DC of 11 or less. (Otherwise go to Bard 2 if you don't want to delay your extra attack. both are good. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. Paladin gets extra attack which is way too valuable to delay. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. If you're only doing a 3 level dip in Bard, Swords. AC to 19. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. I'm not too concerned with viability as I am for my RP. Looked around the table one game and every spell caster had a spell DC of 11 or less. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack;. You can play a spell casting bard that does support, damage, or a bit of both. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. Shield of Faith. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. What you gain by selecting the. Paladin is a support much like Bard (and Artist). You take a lot more damage than a Pala because you can't stand in the back as a Bard. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. ago So as fate would have it, a member of my party really wants to play Bard now. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Avast, ye swabs!Imo this is most fun merger of the two classes. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I found that, i really struggled for level 2 spell slots. Probably go 1st level Paladin for weapon/armor proficiencies, and at level 10 have a Paladin 2/Glamour Bard 8 split. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. Barbarians are generally better at dealing damage. This seems pretty solid on paper to me, but I'm a D&D. The problem there is you wouldn't get spirit guardians and fireball until level 11. Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. Satyrs are a cross between humans and nature spirits and appear like a half-humanoid, half-goat hybrid. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. My team consist of astarion,. Paladin isn't weaker than Bard nor vice versa. This comment answers your question well. Both of the paladin damage buff has a huge range so almost everyone can always get the buff. Deathblade - Deathblade is a badass class. And while this might seem like the perfect fit for a caster bard, even bards who focus on swordfighting will enjoy this–picking up sorcerer gets you. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. If you're looking to sink serious levels into a multiclass, I wouldn't suggest Swords or Valor since you've already got Extra Attack. 5 on average bonus I think). (+1CON, +2CHA from Hobgoblin). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. Level 6: Bard 5. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack; Paladin. A good guy (maybe Paladin or Monk) struggling to resist temptation, fighting against their base instincts. Using a multiclass benefit applies to other builds too. Okay, I would break it down like this: 6 paladin, get cha to saves 5 bard, get SR inspiration (probably whispers bard, as you already have xtra attack and no need for extra spells either) 1-2 warlock hexblade. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Pally 2, 3, 6, 7 (ancients only) or 9. So far I'm actually likeing the idea of going. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Best Baldur’s Gate 3 Tiefling background. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. You end up with the same amount of skills, just fewer choices for the fist two. #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. The only skill on paladin similar to that is godsend law (depending on build holy area). A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. In terms of being a caster, support and controller, the bard is going to be stronger. Freman_Bloodglaive. But it's kind of important to get to paladin 6 to aura and maybe even paladin 9 as fast as possible to revive. Bard is much better in content that is already excelled at than paladin. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. • 27 days ago. Additional arcane spells are >>> than whatever paladin can give you beyond second level in this kind of. However, I think the other benefits of Warcaster make it valuable too. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. Type Ones, who are bound by strong principles and urges to do good, are sure to fit well with the choice of a paladin. Paladin would be mostly smiting and Eldeitch Blast for range as well. Plus sorcerers gain sorcery points they can trade for even more slots. Both would be melee focused with the Bard being a melee/utility/support, with the Warlock primarily for Pact of Blade and Eldritch Blast for range purposes. Paladins actually have some of the best clear times in Chaos dungeons, but it will require a separate skill sheet and gear set. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. You end up with the same amount of skills, just fewer choices for the fist two. Sorc, Wizard, Druid, Cleric levels work the same as. 1. The Paladin/Bard is a jack of all trades of the highest caliber. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. Especially since bards are 2/3 casters so their spell progression is slower than full casters. Oath of Vengeance Paladin 1-6 to get Aura of Protection, with great weapon fighting and the polearm master feat (I'd like to use halberds) College of Swords Bard 1-6 for the flourishes, spell slots for smite and the utility spells for a little extra support. Right now, you're a quite powerful Paladin with a solid 6 skill proficiencies. Paladin is easier to play, but more "boring" to some people. Lore Bard fits well with the personality concept because of Cutting Words. TheGaijin1987 • 2 yr. not going Paladin at all in tier 1) if you don't want heavy armor. Satyr Racial Stats 5e SO, What was the most fun way you have played a Bard? i had a short lived Bard that made it level 3 before he met his demise. No, that was part of comments that paladins have less attacks somehow and was adding on that a paladin can MC just like a bard can. I was thinking about doing a…brokenURL • 2 yr. I am thinking about multiclassing into a Bard at some point. I would probably go 2 paladin and then the rest bard. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. Lvl 2: Hexblade for Hexblade. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. 1. It seems like it would be really fun. Silverblade1234 • 2 yr. Without Bard 5, you'll run out of Bardic Inspiration far too quick so your Flourishes are a bit pointless and you don't. As for Heavy Armor: Bard has to be on top of the boss so her skills reach both the boss and the melee dps. That sounds like it would take a long time, including a lot of mind-numbing Gribbles. Building a Paladin/Bard and I have a free 1st lvl feat and am tossing up what is the best option for me. The primary benefit of these builds is. Paladin/Bard: Inspiring Battlefield Commander. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with prepared spells, and Paladin gets more caster levels for. Paladin has basically three break levels: 2, 6 & 11. The first Bard Build I’m going to show you is a College of Swords Level 6 Build. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. Wizard feels off cause you start as an amnesiac. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. You will get Smite early, extra attack will be delayed until 8 tho. If she ends up being a barbarian, that's my guess - if she's a paladin, I find Chaotic Good more likely. You could also switch Str and Dex for a Dex character. Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. Settled on Paladin/Bard…So I've got a Paladin 5/Bard 4 right now in a current campaign. There’s a ring that lest you cast enchantment or illusion spells as bonus actions after making an attack, this works well on a bard as they have plenty of options for those spells. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. Post by redwullf » Fri Aug 19, 2011 3:36 am. Level 1: cleric, warlock, and wizard. Font of Magic also means you get a lot more smites even if you aren't using metamagic. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. There are a few things to consider, actually getting these features that you want to use and being able to use them. From Bard, you've got Magical Secrets, which are also. Paladin Class Details. Playing in a pirate campaign, in a homebrew world as an Aasimar Vengeance Paladin 6, Hexblade 1. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. (Otherwise go to Bard 2 if you don't want to delay your extra attack. Sure, bards can do a little support because part of their shtick. The Bard has 1 damage buff with huge range and 1 that is really small and stationary but the buff last a little longer. While. #2. Here I'd recommend paladin/bard, paladin/druid, war/bard, war/sha. at medium party skill levels (reclears with decent players who will make occasional mistakes) paladin is better because it offers the most consistent over time healing and shielding while still giving damage buffs. • 3 yr. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). I will play a paladin, with multiclass to sorcerer or warlock. She doesn't seem like a follower or rule-keeping type, and doesn't seem to tend either way on the moral spectrum with what brief interactions are implemented. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. Those recharge on a. However, dexterity is also a common saving throw for damaging spells. The INT will likely be wasted but the free cantrip is decent. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. g. Bamp, Apr 18, 2013 #3. Bard is more "engaging". The Draconic Bloodline is Dungeons & Dragons Fifth Edition's most straightforward Sorcerous Origin. He trades off some early level efficacy for a mid to late-game punch. Put them together. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. While I agree that Swords Bard generally is the best option if you're only going to be taking 2 levels of Paladin, a Paladin 2/non-Swords Bard X build can get kicked up a notch if you go with a race that can obtain the. For context, my character is a Leonin Lv. 2. Full build. If you multiclass into a martial class that gains proficiency with heavy/medium armor/shields and also gets an extra attack, the valor bard’s best subclass abilities often become redundant. Counterspell is always good. Paladin / Bard (Image Credit: Nowis-337) Paladin’s have a reputation for their high charisma, and that means that bard actually is a class that mixes well with. . You end up with the same amount of skills, just fewer choices for the fist two. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. bard has more shields/heal, Paladin has larger atk buff AoE and uptime. Going with these two classes provides perfect synergy. I had a lot of fun in my first play as a vengeance paladin too. Going with these two classes provides perfect synergy. Extra attack at 5 and aura at 6 are huge. Eladrin: Great ASI array and the misty step's. Can be granted by: Level 1: cleric and war domain cleric. With the Paladin and Bard multiclass. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. Race: Hobgoblin or V Human. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. But it was super fun to play a odd ball character like that. Hit Points: 45. Bardadin - Paladin Bard Build. Bard all the way. C Tier: Deadeye,. Roleplay like a madperson, stab some things, cast some. Pulling off the role-playing of a paladin with charisma like that is tough sledding. Which would put you at the spell slots of a 15th level paladin. Like 4 units distance. Daeths • 2 yr. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. The multiclass works by taking paladin levels until level five, granting access to extra attack. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. #3. Until then, you're a standard S/V Bard. If you dont want to use a two handed weapon then you should definitely do the college of swords. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. I’m going to suggest another with Paladin 6 / Lore Bard X. Bard 2 Paladin 8 is not much better than Paladin 8 and probably weaker than Paladin 9. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. Most likely sorcerer. If the Paladin is out-damaging the entire rest of the party combined, either the rest of the party is hot garbage or the Paladin is burning all of their spell slots for divine smites. Suddenly, an enlarged Dwarven Paladin comes out of nowhere swinging a hammer and smiting enemies, using misty step to close the gap. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. under no circumstances should you start Bard then go Paladin before Bard 5 (3rd level spells) or Bard 6 (Swords Extra Attack) Basically, first choose between DEX or WIS saving throw proficiency. This will make you SAD on Charisma and only needing to boost Dex for medium armor and Str for multiclass prerequisites. 3rd level is. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Daryl Aug 20 @ 10:03pm. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Even one level of sorcerer gets you four cantrips (the same amount a level 20 bard knows), and two new level 1 spells. For context, my character is a Leonin Lv. Sentinel for the lvl 4 feat. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. Warlock 2. So there's not much point to an even split between bard and paladin; you're just watering down both classes. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Take Bard as far as you like. The classes naturally dove tail to no one’s surprise. However the bard that isn't healing outputs better damage buffs. Supposedly the universe was sung into being, and bards are able to replicate that song to produce magic. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. 3. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. #1. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Means we can just let Dex sit at 14. In almost all cases the +1 is trash, for bards +2 is huge but oyu need a 9/7, for palas +2 are awful, ayaya is same as bard. Get to Paladin 5 before anything else. Bards don't buff. TL;DR: A 3 levels dip is probably your best option, as it more than compensates for the abilities you will lose as a paladin considering your role in the party. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Having a +4 to dexterity rather than a +1 will mean you save slightly more often in these cases and take a bit less damage (in addition to. If you want to focus on weapon damage, I think Paladin is the best bet. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. The INT will likely be wasted but the free cantrip is decent. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. So a 'Sorcadin' is a better caster and more effective in combat while a 'Palabard' is a bit tougher and has more allround skills. This allows the new paladin abilities to augment the sword bard. D-Is-For-Demon. 3. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. If you do #2, any of those options are good. Take your 3 Bard (Swords) levels. Using multiclass spell casting rules, you get a full-caster spell slot progression, even if your “spells known” is a level behind. Until then, you're a standard S/V Bard. Grab duelling for the swords fighting style, and blessed warrior for the paladin for guidance and toll the dead. Help - Diff between Bard/Paladin vs Paladin/Bard Multiclass. A valor bard can expect to have roughly 4-5 more AC compared to a lore bard. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. Title is pretty much self explanatory, I'm bored so help me pick a feat for my Bardadin when he reaches Bard 4. Paladin is the best multiclass option for a melee-centric Bard build. Bard/paladin is a very good dps, of course you wont have better dps than GWM build, tavern brawler or Paladin. So if you don't want to play a tank just play whatever Bard you want. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. Paladin is easier to play, but more "boring" to some people. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. You need to get to your extra attack as soon as possible. 1st Level Paladin Spells (most often prepared): Bless, Cure Wounds, Shield of Faith, Thunderous Smite. The bard and cleric both serve a support role. Because bards get full spell progression, I'd likely lean towards full bard after L6. A bard with 3 chord courage buff is the wet dream of all burst classes to have, as their numbers get nearly doubled during it. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. Rogues don't need. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. Tasha's Hideous Laughter by Ilse Gort. I made a character that’s pretty similar. You end up with the same amount of skills, just fewer choices for the fist two. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. After a lot of research and going through old reddit posts, I think I’ve found the best way to do it. Deathblade - Deathblade is a badass class. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. It's also important you don't delay the 5th level of a class. 2. But those who do typically choose evil gods who match their beliefs and actions, but there are antipaladins who worship a few non-evil deities, presumably because of their more destructive,. Of course, a straight paladin or a straight bard work very well too. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Not that interested in GWM evn though it is rather good. IMHO bard is more fun and engaging play style as you have small AOE on specific skills and have to track party members in addition to boss mechanics. My mind went to Sword Bard 10. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. Paladin awakening skill will give everyone a. The Oath of Ancients paladin is all about nature and the arts, it seems. Ranger. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. As to when to multiclass…It depends on your campaign and what you want. If you want those huge melee hits (smite, GWM, weapon damage) you deal more with the balor bard. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). For context, my character is a Leonin Lv. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. You might be able to go 5 paladin to get extra attack and then bard. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. First, correct me if this seems like a lore breaking idea of the oath. Oathbreaker Paladin 9/Any Sorcerer: The Dark Arts. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. There isn't much more to say about it than that. Like, at all. I had the first level in Paladin for. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. Say 12+ minimum. ago. Paladin as a really consistent healing and shielding play. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. Rogue and paladin are two more classes that might struggle on a roleplaying level. You will miss high tier spells for stronger. Afterwards 6 Bard as College of Swords for both better. In this case level 8. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. maybe get agonizing blast, maybe go 3 for coffeelock shenanigans. I am thinking about going a couple more. Alternative traits:Ranger, Paladin, and Bard Spells. That focus was on spell casting, with the benefit of better armor for durability and some Paladin smites for fun. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. ago. Paladins are champions of holy power, heralds of thei. Just came across a lovely video. You end up with the same amount of skills, just fewer choices for the fist two. You end up with the same amount of skills, just fewer choices for the fist two. He is a melee fighter with a Luck blade. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. With a vibrant list of races to pick from, the game is shaping up to. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. Both the bard and paladin uses courageous buffs which are "increase 15% damage of team + added 6% damage of caster's attack". r/BaldursGate3. Finally we got a twilight cleric, a wildfire druid, and a name-calling wizard. It's much more obvious when a bard puts down a healing area. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. So lets Unearth some. Hi all, I'm confused with multiclassing especially in this game.